AM - Audio Mostly

Description

The Audio Mostly Conference provide a venue to explore the unexploited potential of audio in computer-based environments, for example game contexts, and aim to help open up this area of thinking by bringing together game designers, audio experts, content creators, and technology and behavioral researchers. Through this forum, varied experts could discuss developments and new potentials for audio in many areas such as entertainment, health and fitness, education, industrial training, serious gaming, etc. This is also a venue to present sonic solutions to development and design challenges in low resolutions scenarios or environments where screens are unavailable.

Available Years

Click on any year to view the conference proceedings

Conference Proceedings

Privacy Settings

By using this site, you accept our Cookie Policy and Terms of Use.
Customize
Accept all

Learn Design and AI From the Best

Get one powerful email each week, like 313,869 others.

Next email in: