Author: Peter Comninos

Publication Overview

Publication period start: 2004
Number of co-authors: 10

Co-Authors

Number of publications with favourite co-authors

Productive Colleagues

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Publications

Adzhiev, Valery, Comninos, Peter, Kazakov, Maxim, Pasko, Alexander A. (2005): Functionally based augmented sculpting. In Journal of Visualization and Computer Animation, 16 (1) pp. 25-39. https://dx.doi.org/10.1002/cav.54
You, Lihua, Zhang, Jian J., Comninos, Peter (2004): Blending surface generation using a fast and accurate analytical solution of a fourth-orde. In The Visual Computer, 20 (2) pp. 199-214. https://dx.doi.org/10.1007/s00371-004-0241-7
You, Lihua, Comninos, Peter, Zhang, Jian J. (2004): PDE blending surfaces with C2 continuity. In Computers & Graphics, 28 (6) pp. 895-906. https://dx.doi.org/10.1016/j.cag.2004.08.003
Comninos, Peter (2001): An interpolating piecewise bicubic surface with shape parameters. In Computers & Graphics, 25 (3) pp. 463-481. https://dx.doi.org/10.1016/S0097-8493(01)00069-3
Comninos, Peter (1985): Computer animation in interior and industrial design. In Computers & Graphics, 9 (4) pp. 449-453. https://dx.doi.org/10.1016/0097-8493(85)90040-8
Kartasheva, Elena, Adzhiev, Valery, Comninos, Peter, Pasko, Alexander A., Schmitt, Benjamin (2005): Heterogeneous Objects Modelling and Rendering Using Implicit Complexes. In: IV 2005 - 9th International Conference on Information Visualisation 6-8 July, 2005, London, UK. pp. 854-859. https://doi.ieeecomputersociety.org/10.1109/IV.2005.55
Anderson, Eike Falk, Engel, Steffen, Comninos, Peter, McLoughlin, Leigh (2008): The case for research in game engine architecture. In: Proceedings of the 2008 Conference on Future Play , 2008, . pp. 228-231. https://doi.acm.org/10.1145/1496984.1497031

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