Concept of Use

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What is Concept of Use?

The concept of use has three contexts: useful, usable and used.

Together, these terms create the "concept of use".

Typically, designers bunch together the terms "useful" and "usable", while "used" is not mentioned as frequently.

A product is "useful" when several users agree that it is useful. Commercially speaking, enough people must find the product useful in order for profit to be generated. A product’s usefulness addresses a particular need or problem and thereby creates value.

A product may be "usable" but not useful. For example, a snow sled is not useful on a summer day, though it is still usable and functions properly. In the particular context, the snow sled is not useful. Usability simply means that it works and functions appropriately in the particular context and setting.

Finally, a product must be "used". Once a product is used, it means it has been successfully adopted and accepted by the customer base. In a sense, having customers use your product is one of the most important business goals.

Literature on Concept of Use

Here's the entire UX literature on Concept of Use by the Interaction Design Foundation, collated in one place:

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Take a deep dive into Concept of Use with our course User Experience: The Beginner's Guide .

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  • Rikke Friis Dam and Mads Soegaard: Co-Founders and Co-CEOs of IxDF. 

  • Mike Rohde: Experience and Interface Designer, author of the bestselling “The Sketchnote Handbook.”

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  • Alan Dix: Author of the bestselling book “Human-Computer Interaction” and Director of the Computational Foundry at Swansea University.

  • Ann Blandford: Professor of Human-Computer Interaction at University College London.

  • Cory Lebson: Principal User Experience Researcher with 20+ years of experience and author of “The UX Careers Handbook.”

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Interaction Design Foundation - IxDF. (2016, June 1). What is Concept of Use?. Interaction Design Foundation - IxDF.