Satisficing

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What is Satisficing?

Satisficing describes a decision-making strategy where individuals only search for possible solutions until they find an acceptable option. In design, the term is often used to describe the way in which users do not go through all information on webpages and other products. Rather, they stop reading once they believe they have found enough information for their purpose.

Bounded reality - satisficing mapped on a value/effort axis

© Interaction Design Foundation, CC BY-SA 4.0

Satisficing is a combination of the words “suffice” and “satisfy”; it was first described by economist and psychologist Herbert A. Simon. According to Simon, people do not seek the best possible solutions to problems; instead, they operate within what he has called “bounded rationality” (where time, cognitive limitations, and control over the situation play a factor in decision making). This concept is evident in the design world in general—goods offered to customers who use them within certain parameters. For example, the best solution for a leaking pipe is replacement; however, if a homeowner is seeking to “make do” in the meantime by patching a slight, slow leak with plumber’s goop, he will purchase what he deems will “do the job.”

Satisfice = Satisfy + Suffice

© Interaction Design Foundation, CC BY-SA 4.0

The human tendency to satisfice has a large impact on UX design. In fact, several key usability principles, such as “offering the right information in a timely manner” and “making actions as easy to perform as possible,” are based on the satisficing behavior of users. Most conventional wisdom relating to writing for the web (e.g., starting with the main idea before elaborating) is also modeled with satisficing in mind. The concept of satisficing also tells us that users will not stay on a product (e.g., your site’s landing page) for long, or continue reading a webpage—unless the rewards are obvious and substantial, or the cost of doing so (in terms of time and effort) has been made minimal for them.

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  • Make yourself invaluable when you can design an interface so your users can find what they need, finish what they came to do, and never have to stop and think about how. This makes customers happier, which means greater loyalty and increased conversions. You'll be able to create logical structure, organize content so nothing gets lost, move users through an interface without friction, take the pain out of forms, and bring people together through social features. To achieve this, you'll work with the UI patterns successful designers use every day, such as visual frameworks, tabs and pagination, breadcrumbs and search, autocomplete and event calendars, and leaderboards and starred reviews. AI can assemble these patterns into a polished UI in minutes, but it can't decide which patterns serve your users best. Your human-centered design skills are what make a polished interface work well for the people using it, and that makes you indispensable.

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  • Craft your personal portfolio through optional hands-on activities built around Wikipedia, eBay, and X. You'll deconstruct each interface, judge which combinations of patterns work and which fail, and propose improvements. The result is a set of case studies that show you can assess and strengthen real digital products. And with downloadable templates for sitemaps, user input forms, leaderboards, and more, you'll apply your new skills immediately in your work.

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