User Abilities And Skills

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What are User Abilities And Skills?

Humans have a variety of abilities and skills that affect how they interact with products, services, and experiences. These skills include motor, vision, and cognitive skills. Designers must consider the range of their users’ abilities and skills and ensure their solutions are accessible, usable, and learnable.

In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explores some essential considerations for designers regarding user abilities and skills.

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Ability vs Skill: What’s the Difference?

The words “skill” and “ability” are often used interchangeably. However, they each have a separate meaning:

  • Human abilities are the diverse natural qualities or tendencies that people are born with, such as cognitive processing speed, spatial reasoning, or musical sensitivity. These abilities form a foundation for developing skills, but the expression of ability can vary greatly across individuals. It's important to recognize that disabilities are also part of human variation, and people may develop different learning and skill development pathways. Individuals of all ability levels can learn, grow, and contribute meaningfully with the right support and tools.

  • Human skills are learned and improved through practice and experience. Examples include communication, problem-solving, and leadership. People build these skills over time by training, repeating tasks, and using them in real situations.

For example, someone with strong musical abilities, such as a heightened sense of rhythm, pitch perception, or auditory memory, may find it easier to develop musical skills, such as playing an instrument, composing, or singing.

Both ability and skill levels can change throughout people’s lives:

  • Abilities tend to remain relatively stable throughout a person's life. However, certain life events, health conditions, or circumstances may affect these abilities or lead to disabilities.

  • Skills can be continuously enhanced and adapted, but can also decline—for example, in later life.

Which Abilities and Skills Are Involved in User Interaction?

Skills and their underlying abilities affect how each unique human being interacts with a product, service, or experience. User experience (UX) designers are primarily concerned with motor, visual, and cognitive skills:

  • Motor skills involve physical movements. In technology design and development, some key physical movements include the use of touch screens, mice, and keyboards. Some of these require fine motor skills, such as moving a mouse over a small target, while others need gross motor skills. Other factors associated with motor skills are hand-eye coordination and reaction time.

  • Visual skills and abilities include visual acuity, color perception, and light sensitivity. Interactive systems are usually highly visual, making human skills in this area extremely important. People with low vision may need higher contrast or larger features, such as increased text size and line thickness. Some users may benefit from larger screens or magnification tools.

  • Cognitive skills include short and long-term memory, attention, and executive function. People with less cognitive skills or disabilities may need clear cues of the status of interactions, frequent reminders, and reduced complexity. In this video, Alan Dix, Author of the bestselling book Human-Computer Interaction and Director of the Computational Foundry at Swansea University, explains the limits of our short-term memory and some tips on how to design for it.

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How do User Abilities and Skills Affect UX Design?

Users are not alike. Designers must not assume that people taking a role in an organization or social setting form a homogeneous group; this is far from the reality of the situation. People vary widely in their experience and physical and mental abilities.

When designers use tools such as personas or base designs on user research with specific target groups, they must still consider the range of user abilities and skills separate from these tools. Solutions must account for this diversity and be usable, inclusive, and accessible to as many people as possible.

Venn diagram with two circles: accessibility and usability. Where they cross in the middle is written UX. Accessibility lists validation tools, W3C standards, assistive technology, access to content, and legal requirements. Usability lists ease of use, broadest audience, satisfaction, efficiency, and user-centric design.

Good UX happens when a product, service, or experience is both accessible and usable. This is why designers consider the range of their users’ abilities and skills in their design choices.

© Interaction Design Foundation, CC BY-SA 4.0

This point is very important for personas in particular. An inclusive approach is contrary to the philosophy of personas, which are intended to focus on a specific group of people that designers want to delight. In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explains why inclusive design must be considered alongside personas.

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Practical Steps for Inclusive Design

  1. User research: It is essential that you consider the needs of various user groups from the outset. Remember that when you focus on the needs and behaviors of a specific group of users, you are not addressing the range of abilities and skills of all users. This diversity must be considered separately.

  2. Accessibility: Use accessibility evaluation tools and involve users with disabilities to identify and rectify accessibility issues.

    Illustration titled accessible designs for everyone. It features five elements represented by icons: 1. Cognitive and learning disabilities, blindness. 2. Blindness, low vision, and color-blindness. 3. Speech inputs. 4. Hearing impairment. 5. Motor and dexterity.

    Unless you have researchers who are experienced in accessibility testing, it is often more effective to use outside agencies for this specialist task. There are many considerations when it comes to whether a product is truly accessible.

    © Interaction Design Foundation, CC BY-SA 4.0

  3. Team awareness: Ensure that your design and development teams are familiar with accessibility standards and the basics of inclusive design. Share the Web Content Accessibility Guidelines (WCAG) with them or run a workshop on inclusive design.

Inclusive Design Best Practices

Solutions that accommodate a broad range of user abilities and skills are essential for inclusive, usable, and accessible products. In this video, Katrin Suetterlin, UX Content Strategist, explains the important difference between inclusive and universal design.

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Unless you are building solutions primarily for expert users, it is best to use simple language and interactions. Always evaluate potential solutions with prospective users who have a range of skills and abilities. Beware that advanced and confident users are much more likely to volunteer for user research than those with basic or limited skills and abilities. Try to engage with a diverse body of research participants.

Allow interfaces to be customizable in terms of presentation. On some platforms, system settings for font sizes, colors, and layouts are enough. However, in some cases, your solution may need features to allow for this customization.

Be aware of accessibility and assistive technology. In some countries, it is a legal requirement to comply with the WCAG 2 guidelines, but generally, you must not discriminate against users with reduced abilities.

Some users rely on assistive technology to compensate for limited abilities. For example, some users may use screen readers to present the contents of a display audibly. Assistive technologies are part of many platforms, but more advanced third-party solutions are available as well. Your solutions do not have to address in detail how these work, but there are some basic requirements in making content machine-readable for assistive technologies to function correctly.

Learn More about User Abilities and Skills

  • Want to know more about personas and how to use them effectively? Personas and User Research: Design Products and Services People Need and Want will show you how to gather meaningful user insights, avoid bias, and build research-backed personas that help you design intuitive, relevant products. You’ll walk away with practical skills and a certificate that demonstrates your expertise in user research and persona creation.

Questions about User Abilities And Skills

How do personas relate to user skills and abilities?

It is a common misconception that personas should describe all users of a solution. On the contrary, one of the main strengths of personas is that they focus on the users you want to delight with your design. The wide range of skills and abilities for all users is a separate consideration. A persona may define a typical set of skills and abilities, but designers must always design for as broad a range as possible. This is true whether or not they use personas.

A key benefit of personas is that they allow us to design for an individual rather than a group, which fosters more empathy. In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, explains the psychology behind personas.

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What are some practical steps for creating inclusive software designs?

Practical steps for inclusive software design include:

  • Conducting user research to understand diverse needs, such as through interviews or usability testing.

  • Applying universal design principles, such as flexible layouts or clear navigation.

  • Incorporating accessibility testing, such as screen reader compatibility checks.

  • Educating design teams on accessibility standards, such as WCAG guidelines training.

  • Continuously improving solutions based on user feedback and the latest standards.

In this video, William Hudson, User Experience Strategist and Founder of Syntagm Ltd, presents some of the key considerations for usability and accessibility in web design.

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What is the role of customizable interfaces in inclusive software design?

Customizable interfaces allow users to adjust font sizes, colors, and layouts according to their needs. This approach enhances accessibility and usability for users with different visual, motor, and cognitive abilities.

Another consideration similar to customizable interfaces is adaptive design. In this video, Frank Spillers, Service Designer and Founder and CEO of Experience Dynamics, explains adaptive design.

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How can assistive technologies be supported in software design?

Software can be designed to support assistive technologies such as screen readers, magnifiers, and voice recognition systems. When designers ensure compatibility with these tools, it helps users with disabilities interact with the software more effectively.

Designers can often introduce biases into a design that exclude users of assistive technologies. In this video, Frank Spillers, Service Designer, and Founder and CEO of Experience Dynamics, explains three common biases and how to avoid them.

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What are the Web Content Accessibility Guidelines (WCAG) 2, and why are they important?

The WCAG 2 provides a framework for making web content more accessible. It emphasizes four principles: perceivable, operable, understandable, and robust. Adhering to these guidelines ensures that software is accessible to users with disabilities and meets legal and ethical standards.

Designing for accessibility benefits both users and businesses through improved usability and search engine optimization (SEO). In this video, Frank Spillers, Service Designer and Founder and CEO of Experience Dynamics, explains the benefits.

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What is the significance of usability in software design?

Usability focuses on how easily and efficiently all users can achieve their goals with a product, service, or experience. Designers consider different abilities and skills in the design process to help identify and eliminate potential barriers, enhancing the overall user experience.

In this video, Alan Dix, Author of the bestselling book Human-Computer Interaction and Director of the Computational Foundry at Swansea University, explains three key guidelines for usability.

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Literature on User Abilities And Skills

Here's the entire UX literature on User Abilities And Skills by the Interaction Design Foundation, collated in one place:

Learn more about User Abilities And Skills

Take a deep dive into User Abilities And Skills with our course Personas and User Research: Design Products and Services People Need and Want .

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  • William Hudson: User Experience Strategist and Founder of Syntagm Ltd.

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